Correctly Setup Texture Memory

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Correctly Setup Texture Memory

PostPosted by Connor » Mon Aug 31, 2015 4:57 pm

Not for General Release yet! but if you want to try it DOWNLOAD HERE

DO NOT just max out your video memory without knowing what you're doing, otherwise not only will you get texture thrashing, but your machine will explode into a million and 13 pieces, 12 of which will be blown into orbit, making UKanDo responsible for adding to the space junk already orbiting the earth!!

For those who know how much GPU memory they have!

    If your video card has 512 MB, Viewer will set this for you.
    If your video card has 1024 MB (1GB), set slider to 672.
    If your video card has 2048 MB (2GB), set slider to 1552.

For those who have No Idea what was just said!

1. Open the Texture Console.
If you already have the Develop menu showing use keys Ctrl+Shift+3
If not use keys Ctrl+Alt+Q for the Develop menu then Ctrl+Shift+3 for the Texture Console.

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2. Open the Preferences window, (Ctrl+P) select the "Graphics" tab, then click on "Hardware" button.

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To show the the Hardware Setting window.

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3. Now slide the "Texture Memory (MB)" slider to the right while watching the "GL Tot" field in the Texture Console (top left first field). You will see the second part of the field changes as you move the slider.

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4. Continue moving the slider to the right until the "GL Tot" field is JUST BELOW your card's maximum video memory, DO NOT GO HIGHER!

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5. That’s it. Close all windows, I restart the viewer, and see how it goes!

A Big Thank You to Marine Kelley Developer of RLV Viewer for working this little lot out!
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Connor
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Re: Correctly Setup Texture Memory

PostPosted by ZZBottom » Tue Sep 01, 2015 11:42 am

Wow tks, must do that asap and check the changes t see if it is worth.
my vga supports 3072 MB so i should go all the way up.
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Re: Correctly Setup Texture Memory

PostPosted by Connor » Tue Sep 01, 2015 1:39 pm

ZZBottom wrote:my vga supports 3072 MB so i should go all the way up.


All i can say is, if you really have to, try it and see, if you run into problem bring it back down.

No matter how much you have, at some point you will again reach the limit, the jump from 512 to 2048 should be enough, do you really need even more?

I can see this feature becoming a pain like the draw distance slider has, it only needs to be set to 4.0 but because people can set it to 8.0+ they do with no real improvement to what they are seeing!
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Re: Correctly Setup Texture Memory

PostPosted by ZZBottom » Wed Sep 02, 2015 8:59 am

Well i did instal and set it to 2048, sadly im not on sl as much as i wish and didnt manage to test the viewer after.
Saphy did the same and put it to 1640 mg and noticed that there was mouch more shimering all around, so she set it back to 512kb.
Need to manage to come in world time enough to see for myself, lol.
(Spending to much time learning SketchUp, blender and trying models on os grid.)
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Re: Correctly Setup Texture Memory

PostPosted by ZZBottom » Thu Sep 03, 2015 8:53 am

Yesterday i was a bit more online and used 2048, not finding any difference, i rolled back down to 1024 and using it as that now.
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Re: Correctly Setup Texture Memory

PostPosted by Connor » Thu Sep 03, 2015 2:07 pm

You're not meant to notice any difference!
if you didn't have the texture thrashing problem in the first place you really wont notice it when set to 2048!
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Re: Correctly Setup Texture Memory

PostPosted by ZZBottom » Thu Apr 07, 2016 3:14 pm

Still using 1024 without any problems:)
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